top of page

NAME: Anna

CLASS: Necromancer​

ITEM:

Trusty Crutch

(Crafted and carefully carved by her father years ago.)​

GENERATED PROMPT:

​

GENRE: MMO x Survival

RULE: Unconventional movement 

SETTING: Lovecraftian 

THEME: Overcoming of Fear

BIO: 

Anna has had a fragile body from a very young age. With her mother dead at childbirth and her father struggling to make wages, she spent most of her days at home, nestled deeply into her books. One day, she found her father in the withering garden outside their house which once belonged to the mother. He was murmuring to himself in tongues unknown. Anna mistook this for grieving whispers at first but then witnessed an unspeakable sight. Her father had suffered a fate worse than death at the proverbial hands of cosmic forces. 

After that day, Anna started perceiving the presence of the dead. However, the voices never sound like her father…

​

BARKS:

  • It aches… More than usual…

  • Can they hear us here? 

  • The dust here feels familiar…

  • What would father do?

  • Quiet down, I can’t hear my own thoughts!

anna.PNG

To practice writing characters in short bursts of time, I used a randomized game idea generator (https://letsmakeagame.net/game-idea-generator/) to attain prompts for me to create characters for. I focused on crafting some specific traits that would make sense for the fictional game, its mechanics, and setting. Each character has a bio of under 150 words, 5 example barks, an important item unique to them, and an illustration, all created by me. â€‹â€‹

Further Samples

Sample of Worldbuilding Bible

An excerpt of the worldbuilding bible I wrote for an upcoming project that is a narrative-driven action-adventure first-person shooter set in a dystopian future. The sample describes the society and some of the biomes of the game world.

Sample of Branching Dialogue in Articy

I created a PC game concept for my Narrative Design course at university and wrote a branching dialogue sequence in Articy: Draft for it. The game's story and mechanics revolve around a psychological horror-infused time-loop mystery.

This excerpt is a conversation between the protagonist and her colleague.

Dialogue Node Tool Requirements

For one of my university group projects, I worked with our team's programmer to create a dialogue node tool in Unity. I researched existing dialogue tools such as Twine and Articy, outlined their pros and cons for our use case, and created a list of requirements. I then used the MSCW method to organize them in order of importance.

Poetry Sample

I have been writing and performing poetry since 2023. That year I challenged myself to write weekly, therefore all the titles are dates. This sample showcases my general style which prioritizes rhythm and visuals coupled with dark, contemplative, emotional, and philosophical themes.

bottom of page