Game Writer & Narrative Designer
Lex Fézler
Narrative Designer/Project Manager
To practice writing characters in short bursts of time, I used a randomized game idea generator (https://letsmakeagame.net/game-idea-generator/) to attain prompts for me to create characters for. I focused on crafting some specific traits that would make sense for the fictional game, its mechanics, and setting. Each character has a bio of under 150 words, 5 example barks, an important item unique to them, and an illustration, all created by me. ​​
Game Jams
Dialogue Jam 2025 Submission
A short interactive fiction story created in Twine, comprising a dialogue between two characters in their final moments before their inevitable fates. They're trapped in a cabin surrounded by zombies and know that very shortly they will meet their demise.
The conversation can be played through in several minutes.
Further Samples
Dialogue Node Tool Requirements
For one of my university group projects, I worked with our team's programmer to create a dialogue node tool in Unity. I researched existing dialogue tools such as Twine and Articy, outlined their pros and cons for our use case, and created a list of requirements. I then used the MSCW method to organize them in order of importance.